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  1. 13 Card Game Rules
  2. Card Games Thirteen
  3. See Full List On Wikihow.com
  4. 13 Card Game Download

This variation of Rummy was contributed by Leah Mathis

Players

Two or more players

The objective in Pyramid Solitaire is to get rid of all the cards in the Pyramid. You get rid of cards by matching two cards whose ranks equal 13 together. Possible matches would be a 3 and a 10, 5 and an 8 etc. An ace ranks as 1, a Jack is 11, Queen is 12 and King is 13. The game board in Pyramid solitaire is made up of four things. Solitaire 13 The basic premise of Solitaire 13 is to remove cards by creating pairs that add up to 13 (you remove Kings by double clicking on them). Depending on the rules you choose for Solitaire 13, your game might be a light hearted journey to Ancient Egypt or a hard day's work as you feel you're building your very own real life pyramid. Play card games for free whenever you like-when at work, school, or home-and make all your friends jealous with your ever-increasing solitaire skills! Klondike Solitaire is the most popular card game around. Card Game Solitaire does it better than the rest offering smooth game play and an undo button! 13 Cards Rummy is amongst the most popular types of card games played in India. The game is quick, fun and easy to learn. This 13 card game is played with the help of a standard deck of cards along with Jokers and requires at least 2 players to play. Do you know what is this card game known commonly? A standard deck of 52 playing cards is used (No jokers), is dealt perfectly evenly between four players (13 cards each, hence the name of the game). When playing with 2 to 3 players, deal 13 cards to each player. The remaining cards will be unused.

Cards

Normal playing cards. One 52 card deck for two players, two decks for three or four people. It doesn't really matter after that as long as you have enough cards to play with.

The Deal

This game has eleven rounds. The first dealer is chosen at random and the turn to deal passes to the left after each round. In the first round three cards are dealt to each player, in the second round four cards are dealt and so on until the eleventh and last round in which thirteen cards each are dealt. The remainder of the cards are placed face down on the table to form a stock pile. The top card of the stock is being flipped face up and put beside the stock pile to start the discard pile.

Object of the Game

The object of the game is to form all the cards in your hand into combinations. There are two types of valid combination:

13 Card Game
  1. a set or group of three or more cards of the same rank, such as 5-5-5. When playing with more than one deck it is possible for a set to contain identical cards, for example 9-9-9.
  2. a run or sequence of three or more cards in the same suit, such as 4-5-6

Combinations can contain more than three cards - for example four sevens or 8-9-10-J-Q of a suit. However, you cannot count the same card as part of more than one combination. For example 5-6-7-6-6 is either a set of sixes with a 5 and 7 of spades left over, or a run of spades with two sixes left over.

Aces rank low in this game, so A-2-3 is a valid sequence but Q-K-A is not.

Wild Cards

In each round there is a wild card. It is the card equal to the number of cards dealt. Wild cards can be used in place of any other card in making a group or sequence. You can even make a set that consists of only wild cards if you wish. Below is a list of wild cards by round:

  • Round 1 Threes are wild.
  • Round 2 Fours are wild.
  • Round 3 Fives are wild.
  • Round 4 Sixes are wild.
  • Round 5 Sevens are wild.
  • Round 6 Eights are wild.
  • Round 7 Nines are wild.
  • Round 8 Tens are wild.
  • Round 9 Jacks are wild.
  • Round 10 Queens are wild.
  • Round 11 Kings are wild.

The Play

The player to dealer's left begins, and players take turns clockwise around the table. A turn consists of drawing one card - either the top card of the face down stock or the top card of the discard pile - and then discarding one card face up on top of the discard pile. Note that only the top card of the discard pile can be taken.

Going Out

You can go out at your turn to play if, after drawing the top card of the stock or the top discard, you are able to arrange all the cards in your hand except one into separate sets, and then discard a card. In this case, when discarding you announce that you are out. Each of the other players is allowed one more turn. When the turn to play comes back to you the round is over and the scores are calculated.

Scoring

At the end of the round, each player arranges as much as possible of their hand into sets and runs. Any cards that are not included in a set or run are counted as penalty points against the holder as follows:

Ace1 point
Two2 points
Three3 points
Four4 points
Five5 points
Six6 points
Seven7 points
Eight8 points
Nine9 points
Ten10 points
Jack10 points
Queen10 points
King10 points

The scores are accumulated from round to round, and whoever has the lowest score at the end of the eleventh round is the winner.

Note that in this form of rummy, players are not allowed to dispose of cards by adding them to other players' sets or runs. Combinations are made only from your own hand, and any cards not included are penalty cards.

Variations

Some play that Aces can be used as high or low - so A-K-Q is a valid sequence. In this case an Ace remaining in your hand at the end costs 15 points, rather than one.

Some groups score 11 points for Jacks, 12 for Queens and 13 for Kings.

Some groups include Jokers as additional wild cards. In that case, a joker left in your hand at the end of a round scores 20 penalty points.

For large groups of players, Stan Stone has invented 3-13 Speed, in which the play is speeded up by means of simultaneous drawing and discarding, controlled by a caller.

A proprietary version of 3-13 using a special five-suited pack, has been published under the name Five Crowns.

Jared Mellentine has contributed a variation Deuces Aren't Wild with an additional 14-card round and a bonus round in the event of a tie.

OBJECTIVE OF THREE-THIRTEEN RUMMY: Create set and runs with cards and score the fewest number of points possible.

NUMBER OF PLAYERS: 2-4 players

NUMBER OF CARDS: standard 52-card for 2 players, 2 decks for 3-4 player

RANK OF CARDS: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A

TYPE OF GAME: 11 round Rummy

AUDIENCE: Adult

SET-UP OF THREE-THIRTEEN RUMMY

The dealer is chosen at random and the deal passes to the left after each round.

Cards are dealt in the following sequence:

Round 1: 3 cards

Round 2: 4 cards

Round 3: 5 cards

Round 4: 6 cards

Round 5: 7 cards

Round 6: 8 cards

Round 7: 9 cards

Round 8: 10 cards

Round 9: 11 cards

Round 10: 12 cards

Round 11: 13 cards

Cards that remain after the deal are placed on the table, face-down, to form a stock pile. The top card is flipped over beside it, this is the discard pile.

THREE-THIRTEEN RUMMY GAMEPLAY

Starting to the left of the dealer, each player draws a card from the stock pile or the discard. If they do not go out (described below), then they discard a single card to the discard pile. Play moves to the left or clockwise.

GOING OUT

During your turn, you may go out if after drawing you are able to form all your cards into sets, with one card left to discard. When a player goes out, they announce it before playing their sets and discarding. All other players have 1 more turn before the round is completed and scoring begins.

There are two kinds of combinations:

  • A set of 3+ cards of the same rank. For example, 6-6-6
  • A run of 3+ cards of the same suit. For example, 3-4-5-6 of diamonds.

Combinations can have more than three cards BUT a card is only valid in a single combination. You cannot add your cards to other players sets or runs.

13 Card Game Rules

WILD CARDS

Card

Card Games Thirteen

Each round has a different wild card, these cards can be substituted for any other card in a run or set in order to complete it. In order for a set or run to be valid though, at least one none wild card must be played.

Round 1: 3s

Round 2: 4s

Round 3: 5s

Round 4: 6s

Round 5: 7s

Round 6: 8s

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Round 7: 9s

Round 8: 10s

Round 9: Jacks

Round 10: Queens

Round 11: Kings

SCORING

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13 card game download
  1. a set or group of three or more cards of the same rank, such as 5-5-5. When playing with more than one deck it is possible for a set to contain identical cards, for example 9-9-9.
  2. a run or sequence of three or more cards in the same suit, such as 4-5-6

Combinations can contain more than three cards - for example four sevens or 8-9-10-J-Q of a suit. However, you cannot count the same card as part of more than one combination. For example 5-6-7-6-6 is either a set of sixes with a 5 and 7 of spades left over, or a run of spades with two sixes left over.

Aces rank low in this game, so A-2-3 is a valid sequence but Q-K-A is not.

Wild Cards

In each round there is a wild card. It is the card equal to the number of cards dealt. Wild cards can be used in place of any other card in making a group or sequence. You can even make a set that consists of only wild cards if you wish. Below is a list of wild cards by round:

  • Round 1 Threes are wild.
  • Round 2 Fours are wild.
  • Round 3 Fives are wild.
  • Round 4 Sixes are wild.
  • Round 5 Sevens are wild.
  • Round 6 Eights are wild.
  • Round 7 Nines are wild.
  • Round 8 Tens are wild.
  • Round 9 Jacks are wild.
  • Round 10 Queens are wild.
  • Round 11 Kings are wild.

The Play

The player to dealer's left begins, and players take turns clockwise around the table. A turn consists of drawing one card - either the top card of the face down stock or the top card of the discard pile - and then discarding one card face up on top of the discard pile. Note that only the top card of the discard pile can be taken.

Going Out

You can go out at your turn to play if, after drawing the top card of the stock or the top discard, you are able to arrange all the cards in your hand except one into separate sets, and then discard a card. In this case, when discarding you announce that you are out. Each of the other players is allowed one more turn. When the turn to play comes back to you the round is over and the scores are calculated.

Scoring

At the end of the round, each player arranges as much as possible of their hand into sets and runs. Any cards that are not included in a set or run are counted as penalty points against the holder as follows:

Ace1 point
Two2 points
Three3 points
Four4 points
Five5 points
Six6 points
Seven7 points
Eight8 points
Nine9 points
Ten10 points
Jack10 points
Queen10 points
King10 points

The scores are accumulated from round to round, and whoever has the lowest score at the end of the eleventh round is the winner.

Note that in this form of rummy, players are not allowed to dispose of cards by adding them to other players' sets or runs. Combinations are made only from your own hand, and any cards not included are penalty cards.

Variations

Some play that Aces can be used as high or low - so A-K-Q is a valid sequence. In this case an Ace remaining in your hand at the end costs 15 points, rather than one.

Some groups score 11 points for Jacks, 12 for Queens and 13 for Kings.

Some groups include Jokers as additional wild cards. In that case, a joker left in your hand at the end of a round scores 20 penalty points.

For large groups of players, Stan Stone has invented 3-13 Speed, in which the play is speeded up by means of simultaneous drawing and discarding, controlled by a caller.

A proprietary version of 3-13 using a special five-suited pack, has been published under the name Five Crowns.

Jared Mellentine has contributed a variation Deuces Aren't Wild with an additional 14-card round and a bonus round in the event of a tie.

OBJECTIVE OF THREE-THIRTEEN RUMMY: Create set and runs with cards and score the fewest number of points possible.

NUMBER OF PLAYERS: 2-4 players

NUMBER OF CARDS: standard 52-card for 2 players, 2 decks for 3-4 player

RANK OF CARDS: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A

TYPE OF GAME: 11 round Rummy

AUDIENCE: Adult

SET-UP OF THREE-THIRTEEN RUMMY

The dealer is chosen at random and the deal passes to the left after each round.

Cards are dealt in the following sequence:

Round 1: 3 cards

Round 2: 4 cards

Round 3: 5 cards

Round 4: 6 cards

Round 5: 7 cards

Round 6: 8 cards

Round 7: 9 cards

Round 8: 10 cards

Round 9: 11 cards

Round 10: 12 cards

Round 11: 13 cards

Cards that remain after the deal are placed on the table, face-down, to form a stock pile. The top card is flipped over beside it, this is the discard pile.

THREE-THIRTEEN RUMMY GAMEPLAY

Starting to the left of the dealer, each player draws a card from the stock pile or the discard. If they do not go out (described below), then they discard a single card to the discard pile. Play moves to the left or clockwise.

GOING OUT

During your turn, you may go out if after drawing you are able to form all your cards into sets, with one card left to discard. When a player goes out, they announce it before playing their sets and discarding. All other players have 1 more turn before the round is completed and scoring begins.

There are two kinds of combinations:

  • A set of 3+ cards of the same rank. For example, 6-6-6
  • A run of 3+ cards of the same suit. For example, 3-4-5-6 of diamonds.

Combinations can have more than three cards BUT a card is only valid in a single combination. You cannot add your cards to other players sets or runs.

13 Card Game Rules

WILD CARDS

Card Games Thirteen

Each round has a different wild card, these cards can be substituted for any other card in a run or set in order to complete it. In order for a set or run to be valid though, at least one none wild card must be played.

Round 1: 3s

Round 2: 4s

Round 3: 5s

Round 4: 6s

Round 5: 7s

Round 6: 8s

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Round 7: 9s

Round 8: 10s

Round 9: Jacks

Round 10: Queens

Round 11: Kings

SCORING

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During a player's final turn, they must try to organize their hand into as many sets and runs as possible prior to scoring. Cards that remain in hand are given penalty points.

Ace: 1 point each

Two-Ten: Face Value. For example, a Three is worth 3 points each, and so on.

Jack-King: 10 points each

Scores are accumulated from each round. After the final round (round 11), the player with the lowest score wins.

REFERENCES:

https://www.thespruce.com/three-thirteen-rummy-411128

https://en.wikipedia.org/wiki/Three_thirteen

https://www.jungleerummy.com/three_thirteen_rummy





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